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(5 edits) (+3)(-15)

It's fun, but I'm confused what the point of audio controls is if you have a visual display in front of you

EDIT: What I'm trying to say is that it feels like it takes away from the point of the game by starting you off with visuals. The fun part of this game is trying to navigate the dungeon and make it to the end by using only sound, which is awesome. The problem is that it immediately starts you off with some visuals, and most players will never turn off their moniter or close their eyes. They'll play the game like they assume it's meant to be played, by looking at the screen.

Starting the game with a black screen and allowing the player to turn on visuals if they wanted to would be a much better solution. That way, players who wanted to look under the hood could, and the general audience would learn how the game was actually intended to be played.

This video from GMTK is relevant.

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Its for blind people

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I get that. Then why are there visuals

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For not blind people

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But the most entertaining part of the game is trying to figure out your surroundings through sound. Why add visuals and disrupt the illusion?

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Just turn off your monitor if you want to play without visuals

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But I'll peek I don't trust myself

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Not the game's fault

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relevant

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I believe this game was honestly more of an experiment to see the challenges associated with making audio games. I see your point about the visuals but if you want an option to turn on visuals in the menu  then surely you would peek anyway. If you want an option to turn on visuals but can't trust yourself if you just turn off the monitor then GMT's point is not relevant. here is a link to a devlog the creator has made which you may find interesting:

(1 edit) (+2)

In all seriousness now, I think the point of having visual elements is to make it acessible for not blind people too. Look it this way: If you have a blind friend, you could share this game with him and both YOU and HIM could experience the same game.

So you have a game in common you could talk about with said friend(even tho you both experienced them in diferent way). Imo that is pretty cool.

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The visuals are a part of the game, if you want to experience it like a blind person would, it's completely up to you. If you lack the self-control, it is not the game's fault.

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In his video, he states that originally it was designed as audio-only as a student project on audio games. He recently added a graphics layer in case you want to see what's going on "under the hood."

I added an edit to my comment which will hopefully clear up what I meant.

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Try closing your eyes, or turning off your monitor (because I couldn't help but peek otherwise)

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Then why is it there in the first place? The whole point is to make a game with only audio. Having the visuals feels like it defeats the point.

The whole point of the game is that people that are blind can play.  Some people aren't and want to play this game with visuals.