great tool. Kind of upsetting how slow array_push is.
Bryce Holland
Creator of
Recent community posts
Fun game. 2 things I would change:
- Automatically award the player the leftover friends at the end of a round. It would feel good since you already have to keep them alive anyways so the challenge is still there. (this is one of those things where nobody would complain if it was there but there are people like me who will complain that it's not.)
- A rapid fire bullet type would feel incredible. For me, the upgrades were a little underwhelming. They sounded incredible, but gameplay wise they felt a tad underpowered considering you hardly get them and they're limited to that short round.
Other than that, amazing. Had a ton of fun. 4/5
Hoooly... this game is dope. Great job! Following, can't wait to see more from you!
If I had one criticism, I would say it would be nice to have a little more feedback on grabbing XP orbs. As it stands they just kind of go into you and disappear. It would be sick if the screen subtly flashed blue and your character got like a little sparkle.
Just a nitpick, though. Other than that, flawless experience. You really nailed the pacing. Early game you feel like a god, then the slow trickle of weapon upgrades (the players bullet visuals getting crazier and crazier was a great choice) and the allure of seeing what weapons/bosses I'd see next kept me going. Then before you know it, the game is hard as hell and I reach a "zen" state of focus.
Sorry for gushing, I just don't see many games like this on Itch. Dope game.
Got this error when attempting to load a new sprite.
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object uiFormController:
Trying to draw non-existing sprite.
at gml_Script_system_load_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_system_load_sprite (line -1)
gml_Object_uiFormController_Other_10
called from - gml_Object_obj_fl_tab_Other_13 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_tab_Other_14 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_controller_Step_1 (line -1) - <unknown source line>