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Bryce Holland

37
Posts
3
Topics
51
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86
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A member registered May 30, 2017 · View creator page →

Creator of

Recent community posts

great tool. Kind of upsetting how slow array_push is.

Looks so good, great job on this one

Really fun! It's a little unclear; when I get multiple missile upgrades, does it increase the frequency that they spawn at? or does it just fire multiple missiles every 6 seconds?

This is such a ton of fun. It feels so video-gamey. What a blast

awesome, thanks for the reply

Wow, this is amazingly high-quality. What a fun conecept and aesthetic. Your games hit such a perfect balance level for my tastes.

What color palette did you use for this pack? It looks great!

this can't be a serious comment, right?

absolutely incredible. I can't wait to see more. I really appreciate the arrow in the wall tutorial; I loved having an "a-ha!" moment when I figured it out

controllers are weird on my PC, so I'm curious if you have any interest in implementing a keyboard + mouse mode? I recognize it'd probably be helpful exclusively to me, but I figured it doesnt hurt to ask

(1 edit)

Looks great. What is this thread* texture you have applied over the first image? I love the way that looks

Incredible. I saw the update on Twitter, thanks for reminding me to try it again. Love the changes. Great job :)

Fun game. 2 things I would change:

- Automatically award the player the leftover friends at the end of a round. It would feel good since you already have to keep them alive anyways so the challenge is still there. (this is one of those things where nobody would complain if it was there but there are people like me who will complain that it's not.)

- A rapid fire bullet type would feel incredible. For me, the upgrades were a little underwhelming. They sounded incredible, but gameplay wise they felt a tad underpowered considering you hardly get them and they're limited to that short round.

Other than that, amazing. Had a ton of fun. 4/5

Just finished the demo - thoroughly enjoyed it. Would easily pay $10 for a full experience. Great job!

Getting the same error. I don't have any objects live_enable'd with a for loop, and it's still crashing. 

This is sick, can't wait to mess around with this

Just turn off your monitor if you want to play without visuals

I love it, so many variations of tiles/colors/game feel. You really killed it with this pack, I feel like it could be a complete game.

Looks sick!

Honestly man you should've just made the game $5. It's worth it, and these comments prove that no matter how RIDICULOUSLY cheap a game is, they'll still complain about not having any money lmfao.

Hoooly... this game is dope. Great job! Following, can't wait to see more from you!

If I had one criticism, I would say it would be nice to have a little more feedback on grabbing XP orbs. As it stands they just kind of go into you and disappear. It would be sick if the screen subtly flashed blue and your character got like a little sparkle.

Just a nitpick, though. Other than that, flawless experience. You really nailed the pacing. Early game you feel like a god, then the slow trickle of weapon upgrades (the players bullet visuals getting crazier and crazier was a great choice) and the allure of seeing what weapons/bosses I'd see next kept me going. Then before you know it, the game is hard as hell and I reach a "zen" state of focus.

Sorry for gushing, I just don't see many games like this on Itch. Dope game. 

Hi Pope! I'm confused, is this the same asset as the previous top down collision? or an updated version? I bought the original on the GM Marketplace and it doesn't say theres an updated version.

I would also like an answer to this.

Juice FX community · Created a new topic Bug Report

Got this error when attempting to load a new sprite.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object uiFormController:

Trying to draw non-existing sprite.
at gml_Script_system_load_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_system_load_sprite (line -1)
gml_Object_uiFormController_Other_10
called from - gml_Object_obj_fl_tab_Other_13 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_tab_Other_14 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_controller_Step_1 (line -1) - <unknown source line>

Hi, Gamemaker Studio 2 will only allow animated tiles in multiples of 8, but JuiceFX SPECIFICALLY will always render one below a multiple of 8. When I select 8 and choose the GIF export, it gives me 7 frames. Same happens with 16. When I choose 9 frames, however, it gives me that amount. 

nailed it bruv

You nailed it bruv.

Of course, but once you've uploaded your game to the jam, you cannot make any further modifications to your submission.

I have so many problems with this game it's almost impossible to list them all. It's frustrating because I can see the potential a game like this would have. But the execution is WAY off.

No offense, but if you didn't see a threat present itself then you werent paying any attention. The station constantly alludes to the fact that it will have no more use for you after it's complete.

Just a little curious about the mechanics of it - are there upgrades besides health upgrades to be found?

Got this game for free a while back, loved it so much I came back and donated $10. I love the abstractness and the fluidity of the controls/movement. Thank you for making a solid indie title

Gotcha, yeah I was confused. Thanks for the help.

I making it in a subfolder, does it need to be in the same folder?

It'll export a GIF render just fine, but when I choose the PNG option, nothing happens. There is no export, no loading, nothing.