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I played the new version today, wrote a solution and updated the map for the same reason, i.e. to put a solution on CASA. There were some pretty obscure commands in version 1.0.0 and now there's a bunch of new obscure commands in version 2.2.1. You can finish the game without getting the full score, but it is really, really hard to get the full 15 points. I don't think I would have worked it out without your solution.

Incidentally, I really like the new graphics.

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If it’s too hard, it means the game is bad; I’ll have to review that.
For the graphics, you’re the one complaining about not being able to climb the tree, and get into the tower. I had taken this into consideration even though I have no pleasure in drawing (I do it because it has to be done).
Well, I’m going to have to get my hands into the game code again and again.

The tree is good, but it's not obvious that you can climb further up the tree. I tried CLIMB TREE to climb down and found myself at the top. You can also use UP, but it's not listed as an exit. I guess that's okay if you want to hide it. I did the same thing in 'Seeker of Magic'. The graphics inside the tower and the clearing are really nice. I like the way they change to reflect changes of state.

I also like the way the story develops, particularly the use of the pearl. I sort of missed the meaning of all that the first time around. Stuff like blowing the cloud, a zillion levels beneath the tower and all the teleportation is just downright silly. I still enjoyed the game, though. It's just frustrating.

I will see what I can improve, when I have some time and motivation to do so.

Designing a small text adventure game is a long and winding path full of pitfalls!

All right, thank you. I have made some improvements for this version 2.5.