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Great idea and concept for the movement, I think it’s pretty cool to roll around but the controls and mechanics need to be improved. I think the game should allow the player to walk and jump normally without tipping over all the time, even if the main mechanic is to roll around and use physics to gain speed, it’s important that the basics still feel good to use. There are many times I got stuck in between terrain objects and trees, so the collision and level design needs to be improved as well. It seems that there are some fixed points in the level that slingshots the player and gives momentum, which doesn’t feel right because it didn’t feel like the boost came from my actions, it just appeared out of nowhere, so there is this feeling of dissonance in the game physics. All in all, I had a bit of fun rolling around and throwing shurikens. I could see some potential if this game was more polished. Good effort!

railkill thanks for the feed back.  The whole idea that started it off was that I wanted to try making a game where all the characters are rigid bodies, which in the godot engine meant that there was only so much control I could take over the movement and rolling in code. The sling-shotting is actually just a "feature"(bug) of the physics.  Over all I should have spent way more time on the movement.