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Thanks for the detailed feedback! I agree about the tutorial - yes there should totally be a level to guide the player through at the start, but time just wouldn't allow it after I finished the wordy tutorial. I actually disagree about the crops - the game is largely based around time management; to plant crops, you have to sacrifice time that could be spent going to the shop, or working at the windmill, or looking for resources. The mouse issues have been mentioned a few times, and I definitely agree that there should be more versatile/universal control options in the game. That said, I really do appreciate your feedback and I will consider these changes if I update after the jam!