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It's incredible that you managed to fit such a large and complex game into a gamejam like this, with a surprising amount of polish. The tutorial left me a bit overwhelmed, having a more guided system where you actually use each thing you learn before being told to learn the next thing would have helped me. I also found crops growing in a quarter day quite unbalanced; in my experience it took most of a quarter day to harvest and replant the whole field, which didn't leave much time to explore for more animals or do things in the town. I think it could have also benefited from more mouse interaction, it is already used for aiming and firing the shotgun, so being able to also use it for regular interactions in place of space/e, and sometimes for drag & drop on the inventory could have made the interface smoother.

Still, all of these are quite nitpicky. The game has a lot of polish and breadth, and a reasonable amount of depth, and I didn't run into anything that seemed like a bug (other than the wasps of course).

Thanks for the detailed feedback! I agree about the tutorial - yes there should totally be a level to guide the player through at the start, but time just wouldn't allow it after I finished the wordy tutorial. I actually disagree about the crops - the game is largely based around time management; to plant crops, you have to sacrifice time that could be spent going to the shop, or working at the windmill, or looking for resources. The mouse issues have been mentioned a few times, and I definitely agree that there should be more versatile/universal control options in the game. That said, I really do appreciate your feedback and I will consider these changes if I update after the jam!