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I can't remember what this is called, but in platforming games(modern ones) they will usually allow you to "make" the jump if you are close to the platform and would otherwise miss it.
The most notable example that has this is Dead Cells. It's basically really hard for humans to  do precision platforming in games, so these things usually get added to avoid player frustration.

I would consider experimenting with this feature in the future, as it improves player enjoyment of platforming games. I was kind of frustrated by missing so many jumps by what seems to be 1-2pixels.