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Stealth games are awesome. Glad our game can be categorized as such ^^

We will tweak the visual range for sure. The idea was to make it more challenging, but in the end it became almost not fun to play. 

I didn't had time to make it visual, but there is a 2sec window. First the guard noticing you (the ? is shown) and then after 2 sec the guard will check if he can actually see you. If so, he will become alerted (!) and will hunt you - until he can't see you anymore. 

So if you are quick enough you can possess them easily

And yes, the stair-shaped corridors are not fun to traverse ^^