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(1 edit)

Yes, I believe pathfinding is actually using the A* algorithm. But what I really used is the Navigation2D tools that's part of the available Godot engine classes, so for me the algorithm used for pathfinding was abstracted by Godot, which made it super easy to implement. Here's the documentation on that:

https://www.youtube.com/watch?v=Ad6Us73smNs
https://docs.godotengine.org/es/stable/classes/class_astar2d.html
https://docs.godotengine.org/es/stable/classes/class_navigation2d.html

Nice!  There are some aspects of Godot that i really wish Unity had.  In particular, I love the way Godot handles input management.  It's simple and intuitive.