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Ctrl + W (sprint and jump) closes the tab in chrome-based browsers, so I had to download this on Windows to play it comfortably. It is quite a creative and engaging puzzle game to use different colors and play with what’s passable and what’s not. It’s very polished, with an amusing cutscene in the beginning, level-select and lots of decorations in the level to make it feel good to explore. The movement and controls feel great in such a way that it allows players to react and correct platforming mistakes, all that’s missing is coyote-time (allow a short grace period after leaving the platform to still jump). While the levels look amazing, the mindset behind the design needs to be improved. In some parts of the later levels, if you so much so as to accidentally fall off an edge, or miss a platform, the player is forced to press ‘R’ and do it all over again. I don’t think this is a good way to introduce challenge; with your game’s unique puzzle aspect, it’s better to challenge the player’s thinking, not the player’s resilience. Overall, I had fun completing all 10 levels, and there isn’t much else to criticize. A solid puzzle-platformer, good job!

Thank you for the detailed feedback. I didn't know about ctrl+w before submitting, I would fix it now to run with shift, but I'm not sure if I'm allowed to after submission (this is my first jam), I will definitely fix it after rating phase is over.

Coyote-time would be a cool (I think Celeste does this, right?). I have to think of a way to implement this. Good argument about the falling and then having to reset. I will have to rework some levels, I don't want to frustrate the player.