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I like the main mechanic of launching you medallion, but I felt frustrated using it because I never could get the hang of it, and never could predict were it would land. I don't know if this is how you see the difficulty in your game, but if not maybe having a way to visualize at least part of the trajectory it's gonna have would help a lot. And then it was a bit more frustrating when I landed my medallion wrong because of that and had no way to get it back, except die and restart all over again. 

I really think this is a cool idea, and it doesn't need much more for it to be really enjoyable in my opinion.

(+1)

Thank you for the feedback! I definitely will consider a trajectory system in the future, and am already working on a fair retrieval system.