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walmartpanda

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A member registered Aug 05, 2020 · View creator page →

Recent community posts

This is pretty fun! I can't wait to see what the future has in store for this game :)

Hello Ryhon,

No!

I have not uploaded anything I have made to any place online, and honestly after looking a bit at the other song writers' posts for this Jam I must say I am feeling a bit intimidated. Not to undersell myself, I just think you might have better luck scoping out other song writers because I have no portfolio... yet. I will surely work on putting one together for future jams, thank you for asking about it!

And, apologies for any inconveniences.

Hello,

I am a composer looking for a team. I also have experience with some sounds design and would be willing to do some work there too. I am willing to work in wide range of genres and aesthetics.

If you are interested in working with me please respond in this thread and we can work out a better way to communicate. I am looking forward to finally do a jam with a team!

Thank you for the feedback! I agree, that there can be too many buttons that need to be pressed at any given time, particularly in the level where you need to fill a canister that is over spikes. Certainly an interesting game development challenge to consider in future jams.

https://unhingethepanda.itch.io/bubblebug-gum
Thank you, and sorry for the trouble.

Thank you for the feedback! I definitely will consider a trajectory system in the future, and am already working on a fair retrieval system.

Thank you for bringing this bug to my attention. I will see what I can do.

Thank you for the feedback, I definitely need to work on some changes with the medallion and I will work on making the tiles seem less like tiles and more like a fluid background. Currently, you can enter and exit fullscreen using CTRL F, however I would certainly like to make this into something changeable manually using UI in the game (along with making the hotkeys more obvious). Regarding the footsteps of the player and enemies: Were the footsteps too loud, or too monotonous?  Either way I will look both into less repetitiveness in the footsteps but also how quieter or softer footsteps sound. Once again, thank you for the feedback. It pointed me towards issues I had not even considered yet.

I apologize for not having clear mechanics on the medallion, I don't want the player to feel lost when using it. I think your idea for how the medallion should work is interesting and something I should definitely look into. I think it would make the mechanic easier to understand and lead to some interesting puzzles.  I can't overstate how helpful your feed back has been!

I have gotten a lot of negative feedback on the medallion retrieval, so I will definitely look into a n improved retrieval system. I would like it if you elaborated on how the momentum transfer during teleport felt off to you so I can try to improve. Thank you for the feedback, it helps me improve as a game developer and keeps me going!

Thanks for the feedback! I know it may not seem like a lot but this is really helpful. I had fun making this game and so far intend on taking it further, so I will take your consideration in mind.

Would it be against the rules to take code from projects I have worked on in the past and used it in the game for the jam when it starts?