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(+1)

Love this game! The little dialogue bits, the music, everything just works together and it is pretty polished! My boat got stuck in a house at one point which made me have to restart the game, but I felt motivated to actually start again because I wanted to finish it! Would love to see some procedurally generated islands in this sort of game, and also perhaps showing the player on the map would be good because I got lost a few times. Really good though, well done!

(+1)

thanks for the praise! Glad you stuck with it even after that annoying boat problem, this bug escaped me.

As for your suggestions, really like the procedural generation of islands idea. I still don't have much experience with PG but it's one of the areas of game development that I want to learn the most. 

The map not showing the player was intentional though, I wanted players to have to situate themselves by looking at the islands and have the possibility of getting lost, but maybe I should think of ways of making this more interesting.

Thanks a lot for playing and for the feedback, cheers

I did some pretty basic procedural stuff in my game, and I would definitely recommend it! Not sure how easy it is in GS2, but in Godot there was a simple procedural noise generator which you can plug coordinates into and get a value, and then place a tile based on that. I think it would be much harder to generate islands and then place structures on them like in your game, but I would love to see the tech implemented in this or something similar!