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(+1)

I was planning on giving the player the ability to reset inputs, but I had to cut it due to jam time constraint.I do want to add it in future, as well as a bunch of other ideas I discarded.

As for the puzzles, well, in some cases I wanted them to be tight to force players to look for solutions that would help them overcome input delay. But maybe I went a little too much in some places.

Don't worry, a game like this will need a ton of testing and for a prototype made during a gamejam this is super impressive!