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Thanks for playing! And also thanks for all of the valuable feedback. The boss was definitely something that needed more work but I ran out of time and it was kind of a rush addition. I have also learned from many people that I need to get better at font selection / menu design.

I have plans to make a full game with this concept, whether I decide to expand it in the rogue like or Metroidvania direciton!

That's awesome, I can't wait to try it!

You did a great job getting so many enemy and attack types into the game, and it was definitely worth it to have the boss at the end. Puts a great bow on the experience.

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Sweet, glad to know there is interest! I have a lot of tutorials to watch to realize the more complex vision I have for the game, but it'll be coming!