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That was a very creative, silly and creepy rogue-like concept! Once I got the blood machine gun the game became very fun. The jazzy Girl From Ipanema-sounding song was a hilarious choice for the upgrade screen.

I managed to break out of the cycle after 5 attempts.

It was a little difficult for me to recognize the powers from the icons, and the fonts were very stylistic, but difficult to read. The number of bones on the upgrade screen was particularly difficult to read.

The boss was a little puzzling at first because it doesn't have as much feedback as the other enemies in the game. I didn't notice the health bar until my 3rd attempt because it was hidden in the darkness.

Nice work on the game, I'd definitely enjoy playing an expanded version with more bosses and more dangerous enemies.

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Thanks for playing! And also thanks for all of the valuable feedback. The boss was definitely something that needed more work but I ran out of time and it was kind of a rush addition. I have also learned from many people that I need to get better at font selection / menu design.

I have plans to make a full game with this concept, whether I decide to expand it in the rogue like or Metroidvania direciton!

That's awesome, I can't wait to try it!

You did a great job getting so many enemy and attack types into the game, and it was definitely worth it to have the boss at the end. Puts a great bow on the experience.

(+1)

Sweet, glad to know there is interest! I have a lot of tutorials to watch to realize the more complex vision I have for the game, but it'll be coming!