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there is indeed little to do, but I would be stupid if I would expect anyone to finish a big AAA-studio game in 9 days. you already did better then the 300 people who didn't submit. there is a menu, we can buy things. price get's updated correct, we can't buy everything as are missing just a bit of money to buy all. this also works so you thought of checking this. You build a scene, we can move around , and command our character to move to the desk. it's not a finished game, but it's a good base to build on. and, with some luck you did learn something out of it. so for me this is something I like, and I like it more then people who grab some nice looking sprite's from a website and simply copy an existing code to make Angry Birds version 5008 :).

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Thank you so much for your comment! It made my day ;)

Thank you so much for the encouragement, I really needed it.

I really did learn a very big amount of things during this game jam and so many things about Godot that I would've never even thought about (as well as a whole bunch of frustrating things that i still haven't figured out how to do because apparently I'm a small brain with some things).

I also completely learnt how to model things in blender completely from scratch for the first time in my life which is actually pretty crazy to think about.

It was a really far stretched project, even for my knowledge that I had already known to make in something like Unity, but the idea was there. (And it's true, it's basically a AAA game that I just tried to make from scratch in 9 days completely on my own)

Thanks for the encouragement once again and I hope you have a very nice day :)