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It’s a great platformer with a good concept of no-turning-back to impart a puzzle aspect to the game, making players re-think their approach to a problem. The controls feel solid, movement is very responsive and the physics is on point. The levels are short and sweet, with an instant respawn time - this is good game design. There are some parts of the level which require precision, so you need to implement coyote-time (a short timeframe for players to still be able to jump even after leaving a platform). There is a section where you have to dodge spikes while falling, and the player falls too fast, there is no way to see what’s coming, so there’s no skill involved there at all. A good way to keep that momentum is to simply make the spikes further apart, with more exclamation marks so the player can see what’s coming. The dash feels almost like a teleport, which I feel needs to be worked on a little bit to give the players more control or a better feel of an actual dash. Overall, I enjoyed playing this game!