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We agree that the game surely could have used some balance and more polish over the actual gameplay, we had a number of hiccups during the jam and barely made it across the finish line, haha! We're sorry we didn't meet expectations but with the limited time we had we definitely tried our best. Sorry!

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No worries, you did well, but overlooked the main component - gameplay. I had similar issue with my Brackeys jam game, we had lots of art, but couldn't combine it in time for a nice gameplay. My lesson: ask artists to come up with very rough placeholder art and try to start on gameplay on day 1 (I only started on day 4-6 or something). I'll wait for an update of your game:)