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Justice Shultz

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A member registered Jan 25, 2019 · View creator page →

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Just smack it by shaking your mouse with the unarmed loadout!

Neat idea, love the art and overall vibe

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That music 😂
Very extreme game!

A bit confused as to what the objective is or what the controls are. Hopefully the page gets an update with this stuff to be playable!

Very cool! It kind of stinks there's no win condition, but it is a novel idea and very well executed for a gamejam!

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Super polished for a gamejam submission, wow! Very fun, died to another cat 😂

Neat idea, beat a few levels, nice work!

Not sure if I'm doing something wrong, but I just can't seem to figure out how to play, I end up stuck on a screen with a book. Gorgeous art for a gamejam though! 

Fun! Super chaotic towards the end, my finger hurts 😂

Amazing satire. The US unfortunately blew up, but I did get to drink my Coke fortunately!

We've learned a valuable lesson today, don't let the dyslexic make UI 😂

Really awesome idea and really neat take on the genre. The levels are really well designed, it's so fun just moving one or two pieces and just rolling through all the way down to 1. The harder levels of course get harder and everything just works seamlessly and intuitively, also great dopamine feedback on movement and finishing levels, amazing job!

Neat idea! I missed the instruction on pressing 1-6 at first and was so confused why I couldn't mine, once I figured that out though I got decently far, fun game!

Neat idea given the theme, very interesting turning a turn based battler game into a puzzle!

This is certainly an experience I have had of all time

Fun and creative idea given the theme! Was a little confusing at first but quickly caught on, nice job!

Absolutely love the idea, I keep drawing everything one pixel to the left 😭

Man I suck at this haha. Awesome idea, amazing execution, fantastic art!

Very juicy feedback everywhere! My finger hurts, but I did my part and put in my thousand clicks!

Very creative, love the art and the sound effects, adds so much!

At the mercy of FMOD sadly! We use audio reverb zones which aren't supported natively in webgl. We tried to make it work the best we could given the time, but definitely a technical constraint. We've got a Windows build up that should hopefully give less issues!

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Full Game Walkthrough (if you're stuck)

Tutorial Level:

- Select unarmed, walk up to the chest and smack it with your left hand, the door will open and you will run forward to the respawn point.
- Select sword, run up to enemy and defeat it by swinging sword, or pressing Q for a powerful spin attack.
- Select unarmed and open the chest by the spawn point, run to the right above spawn past the spike traps and grab the next waypoint. On the wall is a lever, hit it to open the door and run through to complete the level.

Level 1:

- Head directly to the right and hit the lever first, then the chest.
- After dying, wait at the door for your ghost to hit the lever and then run through unarmed for the speed boost to the next checkpoint, use the Thorns ability to avoid taking damage from the spike trap!
- Once at the checkpoint select sword 3 times and clear the enemies to the left, right and top areas, you can use as many ghosts as you need, but to 5 star the level try and stay below 2 minute completion time.
To the left of spawn is a lever, hit it to open the door all the way to the right. Have an unarmed ghost pick up the chest above spawn and to the right of spawn.
- Run with an unarmed loadout behind your sword ghosts through the door to the right and grab the next respawn point.
- Use your Thorns ability to avoid the spike traps and saw blades, pick up the chest past the spike traps and run to the finish line to complete the level. 

Level 2:

- This level is a little less puzzle like. You will want to select between sword & crossbow and just start killing as many enemies as you can as fast as possible. The crossbow Q ability has a great piercing attack to blast through enemies and the sword spin AOE is a fantastic way to clear out the mushrooms fast. There is a checkpoint over by the door, grab that to speed up clear times. To the right of that respawn point is a chest, grab that with an unarmed ghost.
- Once all enemies are defeated the door opens. Quickly grab the respawn point behind the door.
- Once you are at that respawn point, pick an unarmed ghost and run past the swinging blades in the cave. Take this a little slow, the cave obscures your vision and you will want to be careful. Use Thorns to avoid damage where you can. Once at the end, before hitting the finish line make sure your ghosts complete all of the tasks, runs under 3 minutes give a perfect 5 star.

Carnivora Boss Fight:

- Carnivora is a very simple fight, but there is some puzzle mechanics to it. When you spawn, pick a crossbow loadout and run forward into the arena. The boss will use its first ability, Call Forth Minions, this spawns 5 mushrooms to the arena. Avoid fighting the mushrooms and aim for the glowing pods on the vines, target the 2 up highest first using the crossbow ability and your singular crossbow bolt.
- Once the 2 highest pods are down, grab a sword and start clearing mobs and hitting the pods on the vines. The boss is reckless and kills its own pods and minions over time, so you should be done pretty fast with this step. The boss has some attacks you should watch out for in this period of the fight though:
- Poison Breath: the boss will spew poison over the arena, a poison cloud will form over the center of the arena, avoid it as it deals rapid damage over time.
- Vines From Below: the boss will indicate red circles around the map, avoid them as deadly vines will emerge from below the ground.
- Seed Bombs: the boss will spew exploding bombs, stay away from these, the blast radius is deadly.
- Note, the boss is completely invulnerable for the whole fight until this next step.
- Once the pods are all destroyed the vines will clear up and reveal 2 pressure plates. Get a ghost to stand on one, and you stand on the other. A weight will shake loose from the ceiling and crush Carnivora. Once Carnivora is knocked down they become vulnerable. You can begin running up and smacking its pot to deal damage to it.
- Once the boss gets back up it will enter its enraged state. While enraged Carnivora unlocks the Slam attack, jumping up and slamming down into the arena knocking everything back. This doesn't deal damage, but may cause you to be forced into traps, poison, seed bombs and other dangers.
- The enraged boss will also change its Vines From Below attack, there is a 45% the vines will turn into beams which stay around dealing damage for 5 seconds. Avoid them as they deal a ton of damage!
- At this point just start sending your army of ghosts in to smack and shoot the boss, remember that the crossbow passive makes your crossbow ghosts bolts deal double damage, so stacking them up is super effective!
- Once you defeat the boss a door will open, make sure to clear any remaining mushroom enemies and run through the door for a perfect 5 stars to complete the game.


Also remember to click the trophy at the end of levels to see how your stars & time stack up against the rest of the world! Will you be #1?

Our game is fully released! Hop in and try out the new character abilities, insane boss fight and new levels!

Sorry to hear! I added some controls details to the page, hopefully those help! The arm is meant to be a little janky on purpose since it's physics based, just shake your mouse around, you should hopefully pick it up pretty quickly!

Yep, we plan to update when the jam submission lock ends, we were happy to find out it's not our fault!

Very fun

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Our build had some Unity DLL's explode last second, so this build is from an earlier build that was an hour before submission. Our newest build (when we can) will include fixes for status bars for wide screen, working landmines and various fixes whenever gamejam submissions re-open.

There's also probably a memory leak, we aren't quite sure why right now, but we'll keep taking a look :(
Graphics drivers which do not support tessellation may act un-optimally. 

We really appreciate the positive feedback and are super happy you were able to enjoy our game! I really wish we had more time to work on a tutorial to better elaborate on these mechanics during the jam but we were very strapped for time towards the end and only got to put in very minimal details, we're happy that we were able to create something you enjoyed though. We are definitely listening to feedback and there have been talks about revisiting the game for a patch, I will definitely see if I can get some of your feedback in there to make sure the game is as good as it can be, thanks a ton for the helpful feedback and the positive outlook on things! Super happy we created something people can enjoy!

We're happy you thought the game was cool, we tried our bests and made something to definitely be proud of! The game definitely has its share of bugs and like any gamejam game could have definitely used some more time rather than being rushed out the door!

Your question about the flying enemies I'm not sure I have an answer to though. We never really named our enemies or got a chance to figure out what they really were in super great depth since our team didn't have a game designer and we were rushing to get things together. Our original idea was to have the enemies be creatures from another world invading to steal energy from the pylons who would return home with it, but I'm not sure they had much more depth than that unfortunately! Hopefully that answered your question? If not I'm happy to answer it with greater details!

We agree that the game surely could have used some balance and more polish over the actual gameplay, we had a number of hiccups during the jam and barely made it across the finish line, haha! We're sorry we didn't meet expectations but with the limited time we had we definitely tried our best. Sorry!

We definitely could have used some more time we agree, it was a gamejam after all with limited time to make something, and we focused on having fun and our teams health most of all, so some things didn't get finished in a way we would have liked! To restore your water beam you just have to blast it at the water by holding right click and it will refill your water orb in a couple seconds!

We're really sorry to hear that D:
Out of curiosity what is your monitors resolution/aspect ratio?



Our team would love some feedback on our game, Nema!
https://justice-shultz.itch.io/nema

Unity

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Check out our game, we put a ton of love into it!
https://justice-shultz.itch.io/nema

Come take care of Turtle Island and defend the crystal pylons from the darkness in this cute third person shooter!

Play as the crystal sage Nema and fight to defend the pylons on the Great Turtle Island. You are tasked with the job of taking care of this particular island and must defend the pylons of the Great Turtle Island from the darkness that ensues to drain it of its energy!



Credits:

Travis Benton - Character Artist and Animator - Twitter  ArtStation

Alex Cecrle - Sound Lad and Programmer - Twitter

Camden Cecrle - Technical Artist and Animator - Twitter  ArtStation

Soreiany Khong - Character Artist - Twitter   ArtStation

Justice Shultz - Programmer - Twitter

Ray Soyama - Programmer (Senior Beep Booper)  - Twitter



Controls:

WASD - Mouse to aim - Left click to shoot - Right click to spray water

Fly With Water! Cool Pylons!

- Right clicking will emit water from your wand, spray the ground and launch yourself, right clicking water will refill your handy water orb, hold on a crystal to cool it!

Magic Blast!

- Left clicking will blast a charged particle beam, hit enemies and zap them back to wherever they came from!

Crystals!

- Crystals get hot over time and need to be cooled off, when pylons get hot enemies are able to pinpoint your location, take care of them or they will get destroyed and the turtle will no longer be able to sail! Remember to blast them with water to speed up their cooling times!

Powerups!

- Powerups spawn around the island to help you out, they come in a few different forms: Movement Speed Increase -  x2 movement speed. Rapid Fire - Shoot way faster, Water Drop - Increases max water storage,  Skull - Increases damage, Heal - Heal the lowest health pylon by a little.


We built this game with a lot of love and hope you all give it a try and like it! :D
 https://justice-shultz.itch.io/nema