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(+1)

I really like the idea of a qwop or octodad style game for this jam. I also really like the use of the art assets. Playing it I found myself wanting the destruction threshold to be higher, because it was more fun knocking things over than trying to squeeze through gaps, but overall well done!

(+1)

I'm glad you enjoyed it! I also feel the same about destroying things in the game. xD I kept to my original delivery game though for the sake of the jam deadline. Maybe I can experiment with it more in the future? Who knows.