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I wasn't sure if I would be able to play it in WebGL, but managed to play through it a bit. I really like the idea and think it has potential, but it could be a bit more smooth and perhaps give the movement a bit more speed, cause it felt a bit slow at times.

Oooh, I'll keep that in mind. I kept the speed low so that players could move the Octo in tiny increments for more control, but I didn't know it was too slow. Thanks!