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Really cool aesthetics! I love the way the player looks and jumps, and the ghost's cute looks! The contrast with 2d and 3d elements also works really well alongside the warm colors for some reason! The mechanics are top notch but as already said, leaving the player up to the task of finding out about the charge can lead to them taking too much time until they realize! I found it a bit awkward to try to aim horizontally as well in the rooms surrounded by water. Some sound effects would also do a lot in terms of giving feedback to the player's actions!

Thanks for the feedback! Yeah, I really like aesthetics that mix 2D and 3D and it's something I'd like to play with more. I chose to not have sideways facing sprites to save time, but I wonder if that increased the difficulty in aiming sideways since you have less feedback when moving left/right. No SFX and better explaining the charge mechanic are definitely my two biggest regrets here.