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Loving the blend of the 2D & 3D elements! The integrated tutorial was much appreciated at the beginning. It was a little tricky to aim horizontally without any ability to zoom out from the camera angle and getting to some southern areas meant the wall got in the way of being able to aim and play. Some added sound effects might also help communicate to the player that they're charging their hit and let them know when they're at a hard vs soft hit. Nice work!
Thanks for taking the time to play it and the feedback!
Yep, you're definitely right about those things. I think I got too focused on putting the camera in a location that didn't let the player see out of bounds that I didn't think to consider what felt the best. And as for audio I just didn't think about it which was foolish on my part. A nice charging sounds and a *THUNK* or a *clink* when hitting the relic would have been pretty awesome.
Really cool aesthetics! I love the way the player looks and jumps, and the ghost's cute looks! The contrast with 2d and 3d elements also works really well alongside the warm colors for some reason! The mechanics are top notch but as already said, leaving the player up to the task of finding out about the charge can lead to them taking too much time until they realize! I found it a bit awkward to try to aim horizontally as well in the rooms surrounded by water. Some sound effects would also do a lot in terms of giving feedback to the player's actions!
Thanks for the feedback! Yeah, I really like aesthetics that mix 2D and 3D and it's something I'd like to play with more. I chose to not have sideways facing sprites to save time, but I wonder if that increased the difficulty in aiming sideways since you have less feedback when moving left/right. No SFX and better explaining the charge mechanic are definitely my two biggest regrets here.
This game is awesome! From the artstyle to the mechanics it just works. A few sound effects and a more levels and this would be amazing. But even like this is is already one of my favourite games of the jam. I love the mechanics, it took me a while (until the last room) to figure out that you can charce your hits and then even get the little indicator of where your shot will go, that could have been communicated a little bit better. But it is fun that you can do a lot of tricks by just mashing the hit button, like juggling the ball along a wall, etc. Really well done, I am super impressed by this one!
Thanks for playing, and for the feedback! Yeah, I definitely feel silly not including a simple tutorial message about holding.
I think this is a really nice one. The thought of having to take care of a precious relic by not dropping it in the water while beating it senseless instead of just carrying it outside is hilarious. I like how the golfing mechanic doubles as an attack against the ghosts. I also really like the pixel art 2D character in a 3D world its something i've wanted to do for a while. and that jumping animation is fantastic! great work!
Thanks for playing!
Yeah, the idea of taking care of something by just whacking it around the place was the impetus for the whole idea and I just found it too amusing not to use.