Thanks for taking the time to play it and the feedback!
Yep, you're definitely right about those things. I think I got too focused on putting the camera in a location that didn't let the player see out of bounds that I didn't think to consider what felt the best. And as for audio I just didn't think about it which was foolish on my part. A nice charging sounds and a *THUNK* or a *clink* when hitting the relic would have been pretty awesome.