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This is a solid looting game and is well-polished! I love that it shows you all the items you looted and pawned at the end in rolling-credits, it was great. Random generation is awesome! There are times where it’s hard to keep track of things; for example, the green loot has the same color as the trees and grass, so it can be very hard to tell them apart. I feel that there is no motivation to use the throwing mechanic because it can only be done when moving in a certain direction, the item selection seems random (or by loot order which the player can’t track anyways) and the item’s value is halved. If I throw the item at the thief, he takes it, I essentially lose the full value of the item. If I throw the item away from the thief, I have a chance to regain half the value of that random item, but the thief is still chasing me. Throwing an item also doesn’t deduct your money correctly, and you get short-changed at the end; throwing an item actually removes the item from your inventory, it’s not counted at the end if you don’t pick it back up. Also the tutorial says to press “Space” but I had to press the left-mouse button instead. Also because of this, there are not much mechanics or things for the player to do to keep them engaged for multiple sessions, so perhaps adding features like allowing the player himself to steal things, would offer more interesting decision-making in the game.

Overall, this game can be quite addictive! I love the level generation and randomized exploding loot, had a lot of fun. Would love to see more things added in the future!

Woah, thank you for all those bugs! I will make sure they get repaired after the jam. But you basically nailed all the issues. With such a good review is easy to improve!

Is true replayability is poor with this setup and as you mention some new features will help the overall game experience in that sense. I also though on a leader board may push you to try to improve your score.

Anyway your comment is really appreciated railkill!