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+ Great game idea
+ Love the use of assets (I didn't realise that there were so many 3D ones!)
+ I really enjoyed playing it!
+ The storage room was freaky! Really atmospheric and a nice contrast to the rest of the game

- You get stuck easily, adding better path planning would improve this a lot
- Doors seem to be a bit glitchy
- You could remove some of the commands and let the user determine how to tackle the problem. E.g. "Go to the bedroom and call the fire department" could easily become "Call the fire department".
- In the TV room,  you can see something off to the right (a pot plant and the corner of something)
- After the main cutscene, it would be nice for the spooky atmosphere to continue in the main house areas
- Not sure the end credits worked as you were intending

(1 edit) (+1)

A lot of the things you mentioned were bugs I was aware of, but due to the limitations of the jam, I didn't have time to fix. I have fixed most of the things you pointed out  in a patch that I'm going to be releasing once I'm allowed to do that! 

-The doors in the patch now work 100% of the time/ and the credits do too.

-I had the idea of keeping the grain/static sfx afterwards, but I just didn't have the time to get that working, but I think that's something I should add :)

Thank you for pointing out the floating objects in the TV room! I didn't even notice those :)

Thanks for playing! I'm glad you enjoyed it , and thank you so much for the great feedback! This will help a bunch with my post-game-jam patch :)

-Jhonxay Games