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No problem! I'm trying to give constructive feedback on all the games I play. I think with yours, having a list of shorter words for early stages in the game would help the learning curve and give users a chance to familiarise themselves with the UI and the mechanics, before hitting them with 12 letter words like gobbledegook!

(+1)

"Difficulty" was definitely something we struggled with overall, but you're right.  We were mostly focused on speed and quantity of enemies, but in retrospect ramping up the words would have helped too.