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Very fun little action adventure romp - I was particularly impressed with the fact that it seemed like your tower dungeons were randomly generated (and the monsters seemed to be pathfinding through the generated content)! The general atmosphere was also really enjoyable.

I think my only real criticisms would be that I found myself sometimes doing no damage if I tried to spam the attack button too quickly and also found that sometimes I lost multiple hearts in the blink of an eye when I made a mistake and let 1 or more enemies hit me.

Really had fun playing this though - you got a lot of cool stuff implemented for such a short jam!


(1 edit)

Thanks very much! Yes, the towers are procedurally generated and scale based on how many you've beaten. The enemies pathfind once you enter their area of detection. I agree with the comments about the combat system, it definitely needs some refinement! Hopefully I'll be able to improve it after the jam is over.