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(+1)

I encounter an issue for some reason. When I start the game, the menu is "normal" sized, it covers the whole game frame  in browser. When I press play, the shop takes up like 1/4 of the screen in the center, and I can barely read the text how small it is.


I tried restarting the game and it didn't fix the issue. For some reason there's no fullscreen button on it either.

That's strange, I'm not sure why that would happen. What browser are you using?

(+1)

I'm using Firefox on Mac. I'll try with other browsers tomorrow and get back to you the results.

(1 edit)

Thanks for doing that for me! This is the first time I've used Godot, so I'm not sure if maybe I messed up the project settings or did something wrong while exporting.

EDIT: I also went and uploaded a version for mac so you should be able to download it and play it! Let me know if that works for you!

(+1)

Thanks!

The screen issue is fixed with the mac build, so I was able to play. I really like the game. It feels like you had a clear design of what you want the game to be from the start, and you executed it. It's very creative to use this asset pack to make such a game. I also really liked the little "comments" the gooblers would make(like is mayonaise an instrument, and am I my own dad).

The only issue I experienced is I focused my vision a lot on the customers demands and on the menu on the left side, so I wouldn't notice when a new goobler arives(some sort of notification would help here!).

Awesome, glad the mac build worked!

Glad you liked the game! That feedback is really helpful, having a notification when the other gooblers arrive is a great idea, I definitely should have worked that in, haha!