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Extremely creative concept. Seems like a game that was truly born from the tileset; a worthy representative of the spirit of the jam. The pressure to keep moving towers and the pawn promotion concept were particularly inspired mechanics. Difficulty was a bit easy. I invested in promoting a legion of queens and felt pretty unstoppable. The only danger to my forces was that I was almost killing waves too fast and not having enough time to move my threatened pieces. My biggest criticism IMO is that I feel the move system is a bit clunky and could use a few less clicks. In particular I think the player should be able to select a different piece to move just by clicking it, instead of having to close the menu on the current one. A more QOL request I'd have is to be able to see which pieces have pending moves available. All of these are nitpicks. Even if the game wasn't super challenging, I was carried along by how much I enjoyed the concept and I hope you are very proud of it.


P.S. Love the music choices as well. Did you make those?

Thanks for the feedback, I really appreciate your comments! I'll look into simplifying the movement system some and redesigning the select piece menu to make it less clunky. Your QOL request is also really good and I'll see if I can implement it! As for the music, I got it from a humble bumble pack I bought a year ago, so I own the rights to them.