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I enjoyed the polish on the cutscenes, and the game seemed polished overall, however where Cat Saver fell down for me was with the random nature of the chests. I only got as far as the third level before quitting because the cat is in a random position each level, and there is no way (I think!) of knowing which chest it is in. Losing 3 seconds on opening a chest just meant I couldn't check all the chests, and would have to start the whole game again.

If you choose to update the game in the future, I would replace the randomness either with a fixed cat position and a lot of levels (for a memory-style game), or some way of determining which chest the cat is in (for a puzzle-style game).

Thank you for your reply!
The staff in the hands of Chestmaster starts glowing (yellow on first levels, then green) when you're close to the chest with a cat in it, so I think, this is already a puzzle-type game. On higher levels, staff starts to disappear, change colors, and in the end, it does both, but when you're close to the right chest, it glows with one color, so you still can tell where the cat is.

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I guess I didn't look hard enough! I will replay your game when I have the chance :)

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Yep, just replayed it an I was being very stupid. Solid game!

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Thank you very much! :D