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yeah, i agree the cube puzzle route would have probably been the best way to go in order to give the mechanic the most legs as it stands. but, i think even when i was designing the concept i spread myself thin by trying to leave it open, and then not giving myself enough time to try making puzzles for the mechanic.

thanks for your comment, btw. gonna check our your project right now.

Yeah it's a great mechanic, and it stands really well as a demo or prototype. Jams are brutal with the short time limits! Good luck!