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Oh one more note! In the house with the ball going on (with Arshan and Miss Holloway) the radio frequency 1 seems to be completely inaccessible. I had thought that I would simply need a tuner key perhaps (Which is what I assume to be the case for f1 in the sea(?) level with the scattered anomalies, which you CAN see and walk right next to, just not through) there doesn't seem to be any way to access it. I say this because through a series of mostly accidental discoveries, I managed to clip myself under the floor, then even DEEPER into the underlaying floor, and I was still 5 units away. This, the sea level f1, and the locked door in house 120 are just about the only mysteries I have left, ignoring the actual puzzle. 

You are correct, the number is, indeed, 1461. And while it's kind of about math, it's more about systems of counting and not so much about combining numbers. 1461 (or, rather, the symbolic equivalent of the numerals one-four-six-one) represents the same actual value as 391 but in a different numerical base. 

If there was a sentient alien species that only had 6 fingers instead of 10, or if the number 6 was otherwise significant to them, they might have developed a different system of numbers than ours. In their system, 1 would still be 1, 2 would still be 2, and so on until the number 6. Once it hit 6, it would be represented by their equivalent of one-zero. In their world one-zero means 6, two-zero means twelve, two-three means 15, and so on. This is similar to how binary (base two) works: zero-one means 1, one-zero means 2, one-one means 3, one-zero-zero means 4, and so on. This phase of the puzzle is sort of a nod to my favorite Cyan Worlds games, specifically Riven and Obduction, which famously feature non base ten numeral systems. Thankfully, there are tools online that can help you make the conversions between different bases nice and quickly. Anyways, hope that wasn't too spoilery an explanation or, conversely, too confusing. 

As for the odd beacon in the mansion level, If I remember right, it might be an Easter egg of sorts. You sort of had the right idea by clipping through the world, but it was there under the assumption that the player falls off the edge of the map completely, so you didn't quite fall far enough down. In fact, I think most levels have that same portal, but that one might be the only one that actually has a beacon attached. And to be honest, I no longer remember if that was intentional on my end or I just forgot to obscure it for some reason. You've probably already been to the area that said portal leads to. There are one or two much less obscure ways to get there. 

In any case, it's always really cool for me to get a chance to talk to people actually playing the game. I guess it's one advantage of obscurity! Folks very rarely message me about, but l'm generally thrilled to be able to help or just hear about their experiences!

I finally get it!! I  should have gotten it waayyyy earlier but I really really appreciate all the helpful hints, this is really the only puzzle game I've stuck with. I BELIEVE I have the water, fire, air, and shadow phrases, and I am only missing light and earth. I certainly know which area you are talking about, I have spent a loooooooong time looking through it's empty streets. Baring that one, spooky mannequin of course. I believe this is one of the last places to look, along with the mansion and the maze underneath the neighborhood. Hopefully I'll be able to complete the puzzle and finally rate the game :)! Thank you for all the serious help! I'll be looking forward to whatever you develop next.

Thanks again for playing! I was more than happy to help out.

Welp, it seems I either done goofed or made the puzzle more complicated than it needed to be and assigned the reverse ordinal gemantric value to the Light glyph. At this point I can't remember if I did this on purpose, but if I did, I strongly disagree with past-0me's decision to do that. 

Anyway, the correct answer for the Light glyph SHOULD be 1250, but the current build of the game thinks it is 1353. I'm currently in the process of patching it (and doing some mild optimization in the process), but you've more than earned entrance into the ending area if you want to just plug 1353 into that second slot and have been wondering why the solution you'd arrived at after converting to base 6 wasn't working.

I am super sorry. I can't offer much in recompense, but I'd be happy to send along some free pdfs of or codes to my commercial tabletop games as an "I'm sorry, I don't know what I was thinking" gift. Just let me know where it would be most convenient to send them.  

Hi! As you guessed I wasn't able to complete the puzzle, but this is some very very nice closure. It still means the world to me that you pretty much held my hand through the entire puzzle, and it also means a lot to me you think I earned the ending haha. Full and total honesty, I loved the game too much to not see the ending, and I actually decompiled the script and poked around with my VERY limited knowledge of code and busted through the door. I thought the ending was beautiful and fitting for the game, and it was worth all the hard work, even if I feel a little disingenuous for how I got there. You totally didn't leave me in the lurch or anything so I totally can't accept any freebies (again, I'd feel disingenuous) but it is extremely kind of you to offer. I can count this one game as probably the only real puzzle game I've ever enjoyed, and I could go on and on about it (and I will now that I have remembered to review the game.) Anyway, thank you again very much!! I'll be watching your career with a lot of interest and definitely be playing your next titles.

Honestly, your solution to opening the door is perfectly valid. You went above and beyond even :) ! Thank you so much for all your kind words and the wonderful review!