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(4 edits)

I followed your game news on twitter from start. Really nice game, soft animations, proper speed movement, i enjoy playing it, and i expend on it like 30 minutes non stop. Its really cool that you added a xbox contoller to play it. Probably the best game experience for me of all gamejam. And the 1MB size make me really happy to see. Most devs works with their 3d engine to make a 2d fast game of 50mb, and they are scared to try new engines, and you didn't, very big point for you.

Crt effect its really cool for 1 minute before the headache. Sad it wasn't working as you expected, at least you leave it there so we saw it for a while before turned it off.

Downside: you dont have bonus if you stack 3+ items (easy to program, what happend here!! the game already break them!!) some items already come prestacked, low speed for new items, and the actual curse theme its poor implemented. For the level of game you can do, we have to ask for more. Pulish that details will  give you the victory. On my hearth i want to give you 15/15 stars, but i can only give you 13.

P.D.: A bug if you hold 'right' in the corner with an item and pess A at the same time, you stack items outside of the center of the screen.

(+1)

Thanks! The engine I use is Solar2D and it's been around for a while (formerly CoronaSDK) so it's build just for 2D (and mainly mobile), so file sizes are pretty reasonable. I have a "framework" that I start from for jams called ponyblitz that has the basics setup for loading maps, gamepad and keyboard controls, scene management, etc. It's open source and after every jam I update it with anything new I needed for that jam--so the more jams I do, the better the framework.

I had all the code ready for bonuses and just ran out of time to do anything with it. I was going to make extra items fall that you had to pick up to claim, but alas It didn't happen.


I thought I had fixed that stacking error, oh well.

Thanks again for your kind words!