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Echronomatica's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #255 | 3.840 | 3.840 |
| Innovation | #329 | 3.440 | 3.440 |
| Audio | #405 | 3.260 | 3.260 |
| Overall | #407 | 3.390 | 3.390 |
| Theme | #443 | 3.500 | 3.500 |
| Game Design | #570 | 3.220 | 3.220 |
| Fun | #612 | 3.080 | 3.080 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to rewind the main track to different parts so that you can damage certain enemies more or less.
Did you write most of the code yourself and made all the assets from scratch?
Everything was made from scratch for this jam
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Comments
Loved the graphics and audio on this one! Had a Euro Disco vibe to it!
Great job!
Could you please play and rate my game as well?
https://itch.io/jam/brackeys-4/rate/723414
Wasn't able to hear the music :(
I liked the graphics and having different tracks make damage enemies differently was an interesting mechanic :)
I really liked the aesthetic and the music! I'm impressed you made it during the jam. I had some issues running the game in webgl like the music not starting unless I rewound it and it was a bit laggy. In a post-jam version, it might be useful to the player to have a tutorial level at the beginning to get to grips with the core mechanics and how different sections of the music do more damage (which I thought was really cool!). Hope you're able to continue working on this, it was pretty fun!
Had some bugs, I had to rewind first to get the music going. Not sure what rewind the music track is for though. The graphics and animations are good. The diff mobs types are good too. I just saw your description here, diff parts of the music track meant you could better damage diff enemy types. So maybe it needs a tutorial. I like the equalizer bar on the right and the music was decent.