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(4 edits)

Here are mine...


You can change the brightness of the texture, also useful for creating blend masks, which you can put in the blend factor


Creates a tiled preview of the texture, unfortunately getting rid of some resolution

Custom Scatter:

I found the default scattering algorithm too slow, so I did the reasonable thing and coded a new one...
It's a lot faster and offers more controll of the scale and amount, but doesn't do anit aliasing as nicely