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Thank you very much for your kind words!
Unfortunately I had some issues when exporting to WebGL. It was my first 3D game in WebGL in Itch.io. I didn't know I need to tweet some thing before uploading. Big problem was I realized this just a few hours after the Jam ends, and had a lot of visual things I had to do by that time, plus the music (ended composing just 3 hours after the deadline) so I decided to add the Quality level on the main menu to at least try to make it playable on lower end systems. But it was a patch more than a real solution. Of course in the unity editor it works like charm. But as I said, some tweaking will do for the big Update coming after the rating period ends.
Thanks again and congratulations on your game too!