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Damn, this has a really cool style. I found the controls a little awkward to get used to, and with so much information packed into the small screen, sometimes the gameplay suffered a little because of it. But you know, on looks alone this is absolutely incredible, and the system feels pretty complex. It must have taken a lot of work to put this together. Great job.

Thnx for playing it and the nice words. It was easily 95-100 dedicated hours… (avg 4-5h on working days and 10-12 on weekends). Too intense :P

Sorry to hear about the controls… tried to follow on standards for directional diagonal moves (like FFTA), but when moving the character I moved it directly and not a cursor to where it will move… at this resolution it was visually more effective.

Information cram… I am with you :P having unit stats, unit selection highlight or target highlight, move or action areas… but now that’s what makes this jam a challenge, the limited space ;)