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Hey gabgab01,

thanks for your feedback and sorry for the late answer, lot's of work.

@Water

I changed some game mechanics, so the base calculation was wrong. Balancing the game is not as much fun as developing it. But it should working in the next version.


@Cobble stone

You can build the cobble stone collector on a hill or on the mountain, but you should see this information in the build menu?


@Expand your borders

If you build a building you borders expand. You can see your border via the overlay menu. If some field is to far away your explorer can claim unknown areas, so your worker can build on it.


@Stockpile display

"i also never know how many ressources are in my stockpile, i constantly have to check in the town hall menu, which is stupid."

Mhm, where do you want the stockpile displayed? Or where do you need the size of your stockpile?

@worker on the mountain

"- small bug: a worker on a mountain tile is stuck, as he will stop regenerating action points."

If he get enough resources, he should regenerate his ap normally. So it should not a bug? You should get a notification, that he need more resources.


In the next days I will release the next version, then you can play the two tutorials normally. :)

And thanks again for your feedback :)


Greetings Sven

@water
Awesome! can't wait for the next update, game seems promising^^

@cobblestone
no, it wouldn't let me build them on mountains or other stony bits. but i was able to build a tent and my town hall there. also, the light is the only unit able to climb mountains. i can spawn villagers when my town hall is on a mountain, but then they are unable to move, as it costs more action points to move them than they can store.

@expand
i tried to place my town hall  on the left half of the default oasis, trying to get water, grass and forest. i then expanded with tents, as the claiming with scouts somehow didnt work. they just wouldnt do it for me. maybe my instance is just bugged?

@stockpile
usualy, stockpiles are displayed on the top or bottom of the screen, and would show things like "stored wood&wood per turn", "stored stone&stone per turn", "stored food&food per turn", "stored water"water per turn".
so far i dont know if/when my buildings produce. i've build a lumber hut for example, and one building which needed just one more wood to complete, and no matter how many turns passed, it just wouldn't generate wood, and the building wouldn't be finished.
also, different graphics for if the building is under construction vs if the building is working would've been nice.
as to how exactly a UI is supposed to be designed, well, i'm kinda the wrong guy to ask, but there are a few guides on youtube, some articles in the web and you can always take a look at how other games did it. maybe even come up with your own way?

thanks for the answer! i'll keep following your game and am looking forward to what you'll be doing^^ and thanks for making this game, it passed some boring hours when i had nothing else to do in class.