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Interesting adventure, like you would see on a cartoon show, kinda random, but very imaginative.
 
For the gameplay however, I was prompted to "remember my training", but I was put on a sequence where you lose control of the aiming, where mouse aiming was kinda what I trained for.
But later I figure out that the player bullets find a target on their own. So the training I had didn't really matter. I guess my point is that maybe make the tutorial have some value and that we would apply what we've learned playing with.

Curving the bullet with the mouse seems fun though! Maybe expand on that mechanic more. 😁
Also, "F" was barely used, might be more useful if portals were scattered around the level, especially in the boss fight, where it can help with movability/dodging.

I hope this helps! Keep it up 👍

Thanks for playing and for your great feedback :)

I agree with all you said, and will make sure to improve them in the future!

I actually planned on making the boss level be based on the portals as well but didn't have enough time to design the levels properly as I had to do it myself at the last day.

I'll have to make sure the aiming mechanic is clearly explained so there's no confusion, and the mechanics more used in even all levels.