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I will admit I didn't experiment much with telegraphing incoming blocks, I basically always left it as 'the block spawns, then starts moving in 2 seconds'. I'm not sure how much sense it makes to have both.

Took a pretty quick look at Roustabout, and there are some some similarities but they're more different than similar I feel. I always like seeing space optimization puzzles, though!

The core of "having a character organizing tetrominos" is really the similarity I was referring to. I really like the idea of that mechanic because it really does drastically change how you understand and interact with the game pieces. Kudos to your take on it, though -- it plays really well.