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I thought the game, for what it was, was very well put together! I will admit that I didn’t actually read any of the description or control explanation on the game’s page, but was able to figure it out fairly easily… though, a little in game guidance may have been of some help. To be honest, I thought it was a complete enough game that I was a little surprised when the opposing side wasn’t AI controlled… though, I know full well why, lol. One thing I may add is that (maybe I just couldn’t hear any), but a little audio may have been nice, at least during “attacks”. The first couple of times I attacked, I thought I messed something up because I didn’t notice any form of feed back. Also, I wish there was a way to cancel an action… for instance, I would choose to move a character, to then want to not do that and choose a different action, but I couldn’t, and that character’s move was wasted.

All in all a wonderful game! Great work!

Thanks for trying it… AI and sound were too much to add in the last day, after such an intense development so I ended up submitting and taking some rest out of the experience… shame fully on me ;)

About the actions… while you are controlling a unit you can always cancel (with Z or C)… so when you are moving and cancel unit is freed at the original state it was… when you initiate an attack or spell that requires targetting cancel once to get back to pick a different action and cancel again to reset the unit so you can redo your move. Once the unit has ended it’s turn what is done is done… that is part of the tactics component ;)

Glad you liked the game considering how much is lacking!