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Thanks for trying it… AI and sound were too much to add in the last day, after such an intense development so I ended up submitting and taking some rest out of the experience… shame fully on me ;)

About the actions… while you are controlling a unit you can always cancel (with Z or C)… so when you are moving and cancel unit is freed at the original state it was… when you initiate an attack or spell that requires targetting cancel once to get back to pick a different action and cancel again to reset the unit so you can redo your move. Once the unit has ended it’s turn what is done is done… that is part of the tactics component ;)

Glad you liked the game considering how much is lacking!