Thanks! About the tutorial, time starts running as you approach the first clocks. Didn't want to keep it off for longer so the player understands the mechanic as it will work in the game, but maybe starting the clock when getting the first one or when pressing q might be a good idea. We'll keep it in mind.
And about the resolution, that is kinda weird. The game is indeed built to scale in a 16*9 aspect ratio, plus my screen isn't at all 1080p and the game is fully visible. So not sure what the problem is, you also are the first one to say anything on the topic. If you could add a screenshot that would help a lot. Thanks for the comment!