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Also some documentation in case you're interested :)

https://charliejwalter.net/spritesheet-bleed/

(+1)

I mean, I know about tile tearing but it's not a big deal, the outlines of the sprites seem to be lost (look at the character or at the pause icon). I'm not a Unity user but there might be some setting to enable bilinear scaling (ironically, I have the opposite issue with OpenFL where I wanted nearest scaling to keep pixelation and it was fixed on some linear/cubic😅)