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It's interesting! I think the ability to affect objects by attacking their past self is very innovative and would like to see more different items to interact with. But I found it to be a bit unintuitive at first. It's kind of hard to see when you hit or didn't hit the time ghost, so when you don't understand the game it's kind of hard to understand what the effects of hitting the ghosts are. I would add some visual effects to the affected objects to indicate that the player has interacted with their ghosts!

Good job!

(+1)

Yeah, I definitely agree on all points.

I kinda ran out of ideas that I could easily see a good way to design a puzzle element (the only one I didn't try to pursue was just a variant of the crate, except it didn't rotate, and I couldn't figure out what kind of object that would be). Visual effects as a result of hitting the ghost is a good idea, I hadn't thought of it (then again, the explody ones explode and the crates freeze, and anything that dies has their ghost fade out, so it hadn't really occurred to me--related, the blue barrel's audio clip has a tone-shift).