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(+1)

Tried it against myself, due to a lack of friends.

The game seems nice and fun, platform fighters are great to play with other people.

Some problems that I had :
-If you go to the "how to play" screen, it then goes to the stage select, with no infos about how the rewind works and the super power of being hit by jam.
-The knife attacks seemed underwhelming. Mostly the melee one, which had quite a short range. Given the concept, I think it would have been better to have attacks that focus on the physics, in order to move the enemy and/or the jars so that they collide into each others.
-The binding for player 2 seemed a bit weird, I had to extend my hand to move and use the keys at the same time. It's still playable but less confortable than player 1.

Will try again and update if I find somebody to play, at least to see what kind of tricks you can do with the jars.

Overall, from what I saw, great work.

(+2)

Yeah, the knives now are a bit underwelming. While playtesting we noticed they were to powerful, so we had to nerf them, tho we may have just made them do to little damage. Also, we originally planned to create a seperate build for parsec where the controls would be space out, but decided not to. If we continue to work on the game though, we'll be sure to take your ideas into account!