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(+1)

Yo’ Templar here,

  • When it comes to game design, the mechanic of finding hidden areas in the map using the flip gun is fun, but needs more polish.
  • There’s nothing much for fun aside from the previous mentioned mechanic.
  • Graphics are good, the animations are fluid, but feels the map feels a bit overcrowded with stuff, mostly because of the background.

A few thing to point out are:

  • The collisions of the platform are weird.
  • The lack of an indicator for the rift gun charges is annoying, or too obscure and couldn’t find it.
  • There’s no clear sense of direction, if you discover a hidden path, follow it, and ends in just a deadend, go back, rinse and repeat.

Thank you for the super amazing feedback, I absolutely agree with you. Ill be changing a lot of things with the sense of direction of the map and definetly add an indicator for how many rifts you have left. As well as more polish to the feeling and balance of levels. Thank you again for the in depth feedback, I still have much to learn :) .