Yo’ Templar here,
- When it comes to game design, the mechanic of finding hidden areas in the map using the flip gun is fun, but needs more polish.
- There’s nothing much for fun aside from the previous mentioned mechanic.
- Graphics are good, the animations are fluid, but feels the map feels a bit overcrowded with stuff, mostly because of the background.
A few thing to point out are:
- The collisions of the platform are weird.
- The lack of an indicator for the rift gun charges is annoying, or too obscure and couldn’t find it.
- There’s no clear sense of direction, if you discover a hidden path, follow it, and ends in just a deadend, go back, rinse and repeat.