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(+2)

Some notes in no particular order:

- The low text contrast on the menu makes it slightly hard to read.
- Menu button sound was kind of weird
- Cool text animations
- The bloom and effects were really cool, but maybe a bit too much bloom?
- The push button, go through door, puzzle was repeated maybe a bit too many times
- It got a bit hard when there were lots of bullets, and the instadeath restart eventually was so hard I eventually gave up (I think at level 5 or 6)
- I was a bit disappointed that the puzzles weren't more... puzzly. It was mostly a case of finding all the buttons and avoiding all the bullets. I wish the rewind was more involved in some way.

Reading the list, it sounds like a lot of negative stuff. But I still enjoyed the game a lot. It felt pretty polished, and I think the look is really cool and with some tuning it could be amazing.

Good job! :)

(+1)

Thank you for the feedback! We'll make sure to adjust the post processing and improve the menu so it's easier to read with no problems, also we'll see a way to adjust difficulty so it's a bit more forgiving, we didn't had time for implementing some of the puzzles we had in mind by the end of the deadline so we only could use a group of simpler ones. We'll have everything in mind!